Alkami Mobile Experience

New vision for Alkami's iOS, Android & mobile web banking experience.

Fig 1: Stylized isometric view of all the mobile components making up the new accounts experience

Project Info

The new Alkami mobile experience is a white-label Flutter powered native iOS & Android digital banking app designed purposefully for a modern user with expectations of a superb user experience on par with apps used on a daily basis.

My role

As the lead designer primarily responsible for the mobile experience, I was given the opportunity to explore what the next generation mobile experience could be (a visual designers dream come true). After sharing a few mockups internally with design, sales and product leadership, demand quickly skyrocketed for the new modern look to hit new features and experiences in production.

To broaden the impact to the business even more, what started off as a few explorations turned into a mobile-only design system project — which almost immediately turned into a 2nd Gen design system for both mobile and desktop! I was given the opportunity to lead a tiger team of designers and developers and build the foundation of what would take Alkami into the next big chapter of user experience. We won't get into that here; see the Alkami Design System project for more details.

Sneak peek

Here's a little sneak peek of the finished product. Notice the simplicity and very obvious interactive elements.

Fig 2: All the main landing screens throughout the mobile experience — the last screen is a webview template
Fig 3: Screens showing the three new navigational constructs from left to right: shortcut bar (bottom nav), more menu, local navigation drawer (triggered by tapping and holding a shortcut bar item)
Fig 4: Screens showing direct routing vs indirect routing
Fig 5: Locations voice search feature

Problem to solve

Setting The Stage

Alkami needed a fresh new mobile digital banking experience, and fast! The legacy mobile experience had not seen any evolution since the very first design in 2015, and we were starting to hear from customers and users that it was feeling dated. Competitors in the space had begun to roll out fresh new mobile experiences and sales especially was demanding a more modern and fully native solution. Other than the very obvious visual refresh needs, here were the main problems the design needed to solve for:

  • More branding opportunities for clients
  • Deeper integration for promotional content
  • Use of modern interactive patterns (swiping, long press, pinch/pull, etc.)
  • Extensible navigation constructs
  • Fresh new visual aestethic that could be customized & branded for each customer
  • Unified design language or unique considerations for iOS vs Android

Success Metrics

From the very beginning we had usability at the forefront driving success metrics with business needs rounding out the following list:

  • Usability Heuristic scoring of at least 1.0
  • SUS score of 95 or higher
  • Major task discovery within 2 taps
  • Multiple routes to task start
  • More use of branded color
  • More opportunities for promotional content in main menu
  • More opportunities for promotional content in district landing views
  • Use only components that have already been coded
  • Unified design language across channels

Explorations

Starting off with research to understand what the market would bear (the visual zeitgeist), and what would resonate most with both clients and end-users, we started with a few vision/mood boards.

Fig 6: Talking through some of the samples team members added to the board
Fig 7: Adding a few of my own faves to the board (dark mode FTW)

Fig 8: Early exploration with the main focus being color and how we might utilize color more prominently
Fig 9: Another early exploration with the focus on minimalism and relying on type to create hierarchy
Fig 10: Exploring what it might look like transitioning from low fidelity wireframes to higher fidelity with client branding
Fig 11: Exploring Android-specific screens and checking to see if the smallest supported device could display everything as expected
Fig 12: Exploring what it might feel like for account cards to grow into full screen experiences when tapped

User Testing

Client Feedback

Each year the annual client conference brings hundreds of our clients into town, which meant the perfect opportunity to get reactions and feedback to explorations we were working on. We wanted to walk away from the conference confident that our clients supported the new direction we would eventually take with the mobile experience.

Fig 13: Early mockups being shown on the main stage at the annual client conference
Fig 14: The first prototype given to clients to explore
Fig 15: The second prototype given to clients to explore
Fig 16: The third prototype given to clients to explore

Clients went nuts for all three prototypes and we ultimately combined aspects of all three. The big takeaway was we were on the right track. Onward!

Fig 17: Showing screenshots of the prototypes, graffiti boards were one of several methods used to get feedback from engineers

Testing Metrics

With a clear set of success metrics up front, we were able to baseline the legacy experience and compare to prototypes. All three prototypes scored well above 1.0 on the heuristic evaluation and 95 on the SUS. Onward!

Fig 18: Usability rubric for legacy transfers experience

Engineering Roadshow

We knew that if we presented the mobile experience as an end-product wrapped up in a bow, we would ultimately run into engineering hurdles. So we included various scrum teams and architects in the design process.

Fig 19: Power triangle used to win over a group of stakeholders
Fig 20: Panoramic view of the mobile presentation used to gain consensus and build hype in the new direction

Solution

Using the newly defined Alkami Design Language and components from the new Alkami Design System, we used all the inputs from testing to create a final proof of concept. This concept became the north star for the company's mobile strategy.

Fig 21: A short clickthrough of all major landing views of the app
Fig 22: Viewing an account is the most common task and feels effortless
Fig 23: Exanding details of an account is so intuitive not a single tester missed the task within the allotted time
Fig 24: Deposit check task initiation in 1 tap
Fig 25: Financial wellness motion and emphasis
Fig 26: Bitcoin purchase integration

Implementation & Dev

Using FigJam collaboration tools, anyone can download the Testflight version of the app and tap through the experience. If any visual discrepancies are identified, a screenshot is taken and placed in the FigJam project with a description/sticky note.

Routinely leads get together to go through issues and create tickets for further iteration.

Fig 27: Figjam collaboration to address visual descrepancies

Reflections

This has been a massive project with many peaks and valleys! Looking back I can clearly see areas where we could have added resources to speed things up, or rolled resources off back onto their main teams. If I could go back and start again I would certainly have a dedicated innovation team running full time discovering opportunities and prototyping potential solutions.

There's so much more to this project

Let's get together and talk through all the details.

Let's talk

See if I can help take your experience to the next level.